NOTE: The game shouldn't flicker and the walls should be distingishable from the background. This might happen on Safari, some versions of Chrome (for me macOS was fine, Windows was not, for others Windows was fine too), Firefox and Edge. IE doesn't work at all. They all have different combinations of the two WebGL problems. So yeah, that's uncertaintly across the 4 major browsers :/

GLOW - Ludum Dare entry. (48h Compo)

Clear the three caves, but don't  run out of power!

Made using:

  • Unity 5.6
  • Visual Studio Code (Sublime like: very lightweight with a ton of functionality, even a debugger)
  • Illustrator CS5
  • Photoshop CS5
  • GarageBand (iOS and Mac)
  • Reaper
  • Pizza (home made, making pizza is relaxing)


Windows 59 MB
Unity Project (sources) 208 MB
macOS 75 MB
Linux x64 (Untested) 66 MB